Event tasks
Transfer timers
JSON
Titles
Labels
How does it work?
In the game Pikmin Bloom you can prepare Mushroom attacks that will run until the next event month, that will count as mushroom attacks for the upcoming challenges. This way, you can get several challenges done within the first few days of the new event month. You can use this website to keep track of your mushroom attacks:

- Click to add a new timer.
Or click to copy an existing timer. - Select a size and color/type of the mushroom*.
Click the to set this as your favorite (default) for new timers. - Enter the name of the mushroom*.
Click the eraser to clear your input, after which you can use the restore button - Enter the duration of the mushroom attack, in days, hours, minutes and seconds, as seen in your Pikmin Mushroom attack.
If the attack is already active, click to sync the countdown timers.
You can still edit the other settings if the timer is running. - Select Solo (default), or if you have used a Bullhorn, or if you have been Invited.
- Enter any label* if you want to filter your mushrooms.
Click to save the changes, start your timer and close the editor.
Click to cancel changes and close the editor.
You can now easily see when your mushroom timer will be ready.
This can be helpfull when you are planning multiple mushroom attacks to complete future challenges.
At the top of the page, you can see the total number of timers and buttons to scroll to finished timers and running timers
Under the Transfer timer options, you can export and import timers. There is an export for a simple list of timers, and an export/import of JSON formatted timer data.
Timers are exported to the clipboard. You can paste the data anywhere (like Telegram) to transfer your timers.
Your timer details are stored in your browser, not in cookies, but in your browsers localstorage.
There is no server storage.
Developer
This website is designed, created and maintained by Daniël Nederpel
My playername is DanielOnDiordna and my Pikmin Bloom friend code is: 359991539601 (click to copy).
If you have any questions, suggestions or requests, regarding this website, you can get in contact by Telegram: @DanielOndiordna
If you want to support my development and my Pikmin Bloom gameplay, you can donate to my paypal account:
Paypal Donations.
Thanks in advance!